The units differ in their type: There are fast units, light and heavy units and units with short or long ranged attacks.įast units have a good range of movement, but they cannot take much damage. In each age, there are five different military buildings that produce the different units of that time. Keep in mind that the AI will take control of your units in this case and you won't be able to plan the movement of your units yourself! so be careful!įinally, if you would like to skip right to the results of the battle, you can do so by pressing the "Auto-Battle" button in the Army Management. However, your units are not protected when you attack and can therefore be destroyed or damaged. These can be the same units you’ve marked as defenders of your city. For some people that's a more entertaining game than the game itself.If you want to attack another player or an enemy on the Continent map, you can choose the units in your attacking army before the battle begins. What happens in these cases is an actual secondary ayer vs game developer where the developer creates another rule mouse trap and then players figure out how to get around it and steal the cheese anyway. Don't create a bunch of rules on one hand, then generate game play that encourages those rules to be broken via workarounds (cheats and exploits). This game (and many other of these games) needs have a consistent approach to play. Like I said elsewhere, these unbalanced, poorly thought out game designs, like the neighborhood grouping algorithm, encourage people to cheat (aka. The game should gives at least a chance to defend ourselves. I DO have a problem with not being able to use one of the two defense techniques because my attackers are five ages ahead of me. I have no problem with plundering, it's a part of the game. Most people don't live highly regimated lives and can't be somewhere at the same exact time every day. Setting collection when you can be there.
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